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Viability: Playable all the way, story makes sense, very good! One question I have is whether the HP is supposed to continue going down during every passage between when it starts going down and when it is stable. I only see it during the first one, but putting it into every one would raise the stakes if you're interested in doing that.

Presentation: There is a bit of an issue with text going off the edge of the screen. It only cuts off a letter or two at a time, so it's not game-breaking, but adjusting something to fix it would be very nice. Proofreading for typos / grammatical errors and such would be good too.

Theme: The theme is absolutely 100% on point, and the artwork looks awesome and fits perfectly. The story is great, the references are funny and well incorporated, and the ending works really well.

Engagement: I was engaged from the get-go. You nailed this!

Viability: Playable from beginning to end! All the story events make sense and go well together. There are times where I feel the game is a bit too easy, sort of. Like, I tried just clicking through each option as fast as I could without worrying about what I was actually choosing and it worked well every time. So it kind of feels like choices don't really matter as much as they should? Maybe giving demerits to HP more weight would remedy it. I think it would be cool to know that the seeing the Game Over screen was (more) possible.

Engagement: I think the duration of the game is just about right! Not too long for me to get bored of reading, and not too short for me to think it needs more content. The replayability only helps this idea, too.

Theme: The art and colors and fonts all go well together, very cohesive! It looks amazing.

Presentation: The ticking-down HP was a bit iffy though, because sometimes it's showing and sometimes it's not, so I think I have time to make choices when I actually don't, and I lose HP without knowing I did. So showing that would really help. Otherwise, I really enjoy the application of time with the presentation of text, it helps with the humor in some cases, as well as the intensity in others.

Viability: The game is definitely playable and has lots of cool points where players are able to have timed events.

Presentation: The presentation of the information is pretty well done! The visuals for the game is super awesome and allow the player to enjoy the game and get some awesome visuals. I think as well your color choices and font selection are fitting for the game and really immerse the player

Theme:I think the narrative is pretty clear. It took me a lil bit to understand what was going on which I think is a easy fix. Just because the decription tells me what is happening but the actual game itself doesn't let the player know that they are gaining animal tranformation abilities until later when they transform fully into a animal (if that makes sense). But visually I think the narrative is very well done! It might be fun to add lil images of the things you transform into but its not necessary.

Engagement: The game does capture my imagination as I visualize  the things happening. I thought it was super fun and I loved seeing the narrative being shared!

Viability: The game is playable from beginning to end, tho during the part where your HP is draining it would be better if that draining was displayed for all of those passages. i thought i was safe when i got off the passage that it was displayed on

Presentation: YOOO IT LOOKS SO COOL

Theme: there's definitely a clear theme of being a lil guy trying to escape from a techy facility. i think it's pretty cool to mix the analog tech designs with the futuristic ideas of superpowers/genetic experiments

Engagement: whale!!! it really sparks your imagination, especially at the end but no spoilers :)

Really big fan of all the little jokes and references in your game (my favorite was the snake one)! :)

My biggest criticism really is that there's a lot of typos and repeating text in some of the panels across the game!! That should be a quick and easy fix though ദ്ദി(。•̀ ᗜ<)

The art and style is perfect as is, but I think some more pages would benefit from having visuals! I'm sure you'll get to that anyways

I assume your game is intended to have replayability value, so I wouldn't worry about it too much, but it's possible that the game might need to be ever so slightly longer otherwise.

Anyways, thanks for sharing, good luck and have fun! ٩(ˊᗜˋ*)و

- Noelle Haughey